9/14/2023 0 Comments Steermouse vs usb overdriveSince I couldn't pay for SteerMouse after using it for a few weeks, I decided to look for other free alternatives. Off topic, lately I've also faced the problem of all of my mouse acceleration software not working well (excluding USB Overdrive, which as I mentioned above is a nightmare to work with, and the pay-to-use Steermouse), so I would love #14 ) Personally, I believe a lot of Mac "Minecrafters" like me will also find this software and use it specifically for this reason, so the userbase of Mac Mouse Fix in the future may include a bunch of gamers. I'll be honest, I mainly got the software for Minecraft. This means that disabling the button remaps from Mouse Mac Fix wouldn't solve my problem in Minecraft. The main reason I got Mac Mouse Fix was to use this feature, as USB Overdrive causes a whole plethora of other problems and I am unable to pay for SteerMouse (of which I have already used my free trial). In Minecraft, I am unable to move my character's view whenever I hold either of the mouse buttons on the side of the mouse (which I had bound to a certain keyboard key, a common use for them in the Minecraft community as it allows players to access hotbar slots without reaching over the keyboard or scrolling.) I believe I have somewhat similar problems to #145. I'd be really glad if you could provide a more detailed description of the problems you had in Minecraft due to this!ĭo you think simply disabling all the button remaps from MMF when using Minecraft would be an adequate solution to your issue as well? I think this isn't really a usability issue for most users. Also it might be a lot of work and I don't know if that work would be worth it. Such a translation would be possible would would come with some issues and caveats which I won't go into detail about here. When a button is captured by Mac Mouse Fix, it will block other apps and the system from receiving mouseDown and mouseUp events from that button when you click it, but it's not able to translate mouseDragged events to mouseMoved events when you click and drag that button. I think the issue is probably due the macOS mouse driver sending " mouseDragged events" when you move the mouse while you hold down a button instead of " mouseMoved events", which are sent when you move the mouse without holding down a button. Hey there thanks for your detailed feedback. I'd reproduce this bug with button 4 or 5 if your mouse has one. The problem also isn't as bad with the middle button for some reason. I think the problem has something to do with the software attempting to check for the "Click and Drag" action despite not being defined. Mouse Model: Glorious Model O Wired Additional Comments It will not change accordingly (in this case, the applications' name will not appear over the correct app.) ![]() Hold the button you just bound (mouse button 4).Hover over a menu that changes when you move your mouse (one example is hovering over the applications in the Dock and seeing the applications' name appear over it.).Bind it to something (in this case, as a keyboard shortcut to "Space" – this will make it easier to see the problem.).Add a button (in this case, mouse button 4) using the "Click" action. ![]() Minecraft), this can cause such navigation to be abruptly halted, which is a serious inconvenience. However, in situations such as navigating a 3d environment directly using the mouse (e.g. In most cases, this isn't really a problem. This creates the problem of the system not knowing where the mouse cursor is hovering over. When the button is let go, then the system is able to figure out where the cursor is. When you click a button that is being controlled by Mac Mouse Fix and move the mouse around, the cursor visually moves around, but the system is not able to detect this movement.
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